Click the name to see my responses to each module's blog assignment:
Module 5:
Module 4:
Module 3:
Module 2:
Module 1:
EDUC 7108 ~ Emerging & Future Technologies
Tuesday, August 7, 2012
Module 5: Red Queens & Increasing Returns
For the science fiction assignment in Module 4, I decided to
obtain my movie utilizing the online download option available through my
husband’s Netflix account. (I say my husband’s account because I could care
less about the instant availability of movies through companies like Netflix!)
I chose this method because it was the most cost-effective and it alleviated my
need to venture out to locate the movie on DVD.
Interestingly enough, the Blockbuster DVD kiosk provided to
my small hometown only lasted about 6 months. The local video store has shut
down and most people are now seeking entertainment from the likes of Netflix
and Hulu. There is some satisfaction in knowing you can watch a movie at the
click of a button on a remote or mouse.
A Red Queen is representative of the competition that exists
between technologies resulting in the rapid development of additional technologies
(Thornburg, 2008). Companies are persistently competing to overtake the market
share by introducing new products. The competition that has arisen between DVDs
and video-on-demand is not dealing with an example of a Red Queen. DVDs are a
product that has matured; whereas, video-on-demand technologies continue to
emerge in today’s market. As companies continue to modify the various DVD
formats, we will continue to see a continuous availability and production of
DVDs. Video-on-demand has the potential to obsolete the DVD; however, this will
take several years to occur.
When considering where DVDS and video-on-demand are on the four
criteria of McLuhan’s tetrad, it is safe to the DVD is an emerged technology
that is now quickly approaching the end of its lifespan. The DVD enhanced the
way people watched movies from the comfort of their own homes. The DVD has been
around for many years as it replaced the VHS and now it appears it will soon be
replaced by video-on-demand.
Reference:
Thornburg, D. (2008). Red Queens, butterflies, and strange attractors:
Imperfect lenses into emergent technologies. Lake Barrington, IL: Thornburg
Center for Space Exploration.
Tuesday, July 24, 2012
Module 4: Second Life – Disruptive or Not?
Dr. Thornburg (Laureate, 2009) suggests
that disruptive technologies are on an evolutionary path but another technology
comes into play and obsoletes the prior technology because of key
characteristics. Second Life could
easily be considered a disruptive technology because it offers free and
engaging ways to encourage people to interact in educational, business, and
social settings. Second Life could easily displace other technologies including
online (distance) learning, the traditional learning environment (classroom),
and global business transactions. Although this 3D world is truly innovative,
it has yet to obsolete the before mentioned technologies since its creation in
2003. Second Life and other virtual learning environments face resistance
because many teachers are not open to the idea of “losing” control of the
traditional classroom setting. These same teachers fail to foster an engaging
learning environment because there is no opportunity for students to truly
utilize the digital skills developed from participating in a plethora of
digital activities outside the confines of the school day.
In today’s traditional educational settings,
teachers are encouraged to strive towards the creation of a more
student-centered, explorative learning environment. The use of Second Life in
the classroom/educational practices could easily displace the traditional
social relationships teachers commonly develop with students. Despite the lack
of face-to-face interactions, Second Life has the ability to foster global
learning opportunities for students as they work to collaborate and communicate
with people from other cultures and countries.
The
Forward 150 Timeline, introduced in Module 2, offers that people will begin
to spend an increased amount of time in virtual reality worlds by 2020. An increased use of social networking sites (Facebook,
Twitter, etc.) is definitely characteristic of our modern society. However,
Second Life has not gained the same popularity commonly associated with these
sites. The social implications of utilizing the virtual reality world could
potentially open up new opportunities and interactions for students. Those
students who fear social settings and public speaking could easily move to the
top of the class through participation in this type of “world.” Second Life and
other similar technologies would provide an engaging learning environment where
students are able to utilize the skills commonly found among digital natives.
By offering students the opportunity to participate in class activities
utilizing technology, students would begin to close the gap and disconnect that
often arises between home and school. Furthermore, the use of this innovative
technology would easily promote differentiation of instruction as teachers make
learning more relevant for individual learners.
What great potential lies within the
virtual world!
(If only more teachers could see this!!)
Reference:
Laureate Education, Inc. (2009). Disruptive technologies.
Baltimore, MD: Author.
Tuesday, July 10, 2012
Module 3: Rhymes of History
From Maps to GPS...
Dr. Thornburg describes Rhymes of History as the impact incurred
by a new development that rekindles something from the past (Laureate, 2009).
Since the beginning of time, humans have possessed an insatiable need to travel
from one location to another in an accurate path. In ancient times, stars were a primary means
of navigation as humans traversed the open seas. Maps soon
became a resourceful navigational tool to use as one explored the various
surfaces of the earth. As technology become more advanced, maps were replaced
by online mapping systems and global positioning systems that could be used to
track one’s position anywhere on the globe with precision.
The use of
global positioning systems (GPS)
allows humans to address the innate desire to travel to and fro with a specific
path in mind. As today’s society becomes more connected, it is important that
travelers are able to develop efficient routes of travel to ensure time and
resources are maximized. Utilizing GPS technology brings to mind the times of
the early explorers who needed some form of navigational tool to plot routes
around the world as societies began to interact with one another. The curiosity
of early explorers to discover the unknown still exist in today’s modern world
- - humans are still seeking the unknown as the world becomes more globally
connected. Utilizing the GPS devices (a device installed in a vehicle, on a
mobile phone, or other technology resource) ensures explorers are able to successfully
navigate from one place to another.
Reference:
Laureate Education, Inc. (2009). Rhymes of history. Baltimore, MD: Author.
Monday, June 25, 2012
Module 2: Tetrad on Tablets
The tablet has great potential for creating an engaging learning environment for today's students. Below you will find a tetrad created to examine the tablet.
Reference:
Hursh, T. (n.d.). Tablet pcs for classroom use: Technology and application. Retrieved from http://courses.education.illinois.edu/edpsy317/sp03/challenge-reports/hursh-tabletpc.html
Enhances: What does this technology
do that is new?
The tablet will incorporate a
collaborative aspect in the learning environment while utilizing technology to
keep students engaged. Although collaborative learning isn’t a new fad, it is
highly emphasized in today’s classrooms. Using tablets to foster collaborative
learning would create positive outcomes for the students.
Obsoletes: What does this technology
replace?
Tablets in classroom instruction
could possibly eliminate the use of laptops and textbooks in the classroom. The
tablet could be used to retrieve important reading materials and reference documents
to support content and daily lessons.
Retrieves/Rekindles: What does this
technology bring to mind (or retrieve) from the past?
Many schools are using outdated
textbooks, if any textbook is being used at all, because so many resources are
readily available on the internet. Tablets could bring back the use of
textbooks in a digital format as students are working in a collaborative
environment to compare and contrast pieces of literature.
Reverses: What might replace this
technology in the future, or what might it cause to occur?
Tablets could increase the use of individualized
instruction as students are able to access specific learning resources to
address the precise needs of the individual.
Reference:
Hursh, T. (n.d.). Tablet pcs for classroom use: Technology and application. Retrieved from http://courses.education.illinois.edu/edpsy317/sp03/challenge-reports/hursh-tabletpc.html
Thursday, June 14, 2012
Module 1: Skype in the Classroom
From inside the classroom’s four walls to outside the state
Skype is a phenomenal tool to keep
in touch with relatives and friends without incurring additional costs. What a
wonderful way to be a part of someone’s life even if this person isn’t easily
accessible at the drop of a dime! Skype also has tremendous possibilities for
creating a collaborative learning environment for students – even students who
aren’t present within the four walls of a teacher’s classroom. Often times
teachers face resistance from administrators and technology gurus responsible
for purchasing technology for classroom use because of the cost incurred with
implementing these innovative resources. Skype, an application that allows
users to make voice calls and video chat, can be implemented without incurring substantial
costs.
It is important to note that to truly
utilize Skype as a means of collaboration with students in other
schools/classrooms, one would need access to a webcam. Many computers come with
a webcam; however, this is not always the case. For teachers who do not already
have a webcam installed, it is important to consider purchasing this item.
Despite the need for webcams, the costs of implementing Skype are not extensive
in comparison to other innovative educational tools. Without the webcam,
students would still be able to communicate utilizing the application’s instant
messaging tool. Some collaboration is better than no collaboration, right?
Utilizing Skype would foster a
collaborative learning environment that allows students to work together to
complete assignments while practicing positive communication skills. This
simple task will provide students with essential skills that will later lead to
increased marketability when seeking a job requiring the use of 21stcentury skills.When implementing Skype, teachers
must have a true focus in order to ensure effective instructional implications. Incorporating technology will engage learners, but engaging learners is not enough. Learners must be engaged and focused on a goal made clear by the teacher. The ultimate goal and purpose of using collaborative tools like Skype should be made clear when assignments are initially given to the students.
Click the picture for an article focusing on the use of Skype in classroom.
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